GOBLIN


This is another character that I've done for Arkane Studios, on this one I've searched the same modality to work on the big muscles, without loosing the time on the details.


Monkey

This model was done for Arkane Studios. I've tryed to make a big contrast between the back and the front of the model. The monkey was supposed to attack the player, and on the moment of strike the big contrast should act as a surprise for the player.

Photophage

This is a model done for Arkane Studios.

Sergent character

This is the highres of a character I've done for Arkane Studios. It's a variation on armor of another 2 chaarcters, that I will show.
On thais one I was int

Sergent low res with texture

This is the lowres poly (8000 polygons) of a character done for Arkane Studios, rendered with Maya Hardware. I've created 4 textures (1024x1024) for this one: diffuse map, normal map, specular color map, and cosine power map.

Archer highres

This is the highres of a character I've done for Arkane Studios.

Guard highres

This is the highres of a character done for Arkane Studios.

Guard textured

This are the lowres (7000 polygons) of the archer and guard charcters rendered in Maya Hardware Rendering. They are sharing the same textures (1024x1024).

Dead dog wireframe

This is the lowres model renderd with wireframe and norlmal map. It's done for Arkane Studios. On this model I've tried to keep a destruction gradient.

Dead dog color

Here is the dead dog model with texture aplied to it. I've done 4 textures fot this model: diffuse map, normal map, specular map, and cosine power map.


Ilustration2

Ilustration

Alien work in progress

This is my first screenshot for this model, after working a few days on it. I really like the design of Giger so I am tryng to go as far as I can with the shapes, combining mecanical and organic forms.
For this model I am planing to go as far as my computer with the high res geometry, and than I am planing to polypaint on it, just to have the control over the entire look. After these steps I will begin to be intrested in the low poly mesh and the whole stuff for rigging and skining.



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