This is my demo reel done in 2007 and my CV
CV Buliarca Cristian Marius
This is a character modeled for AMC Studios. I've created for this character 5 materials ( head, upper body, lower body, hair, accessories) each of it with 3 textures (diffuse map, normal map and specular color map) .
This is a character modeled for AMC Studios. I've created for this character 5 materials ( head, upperbody, lowerbody, hair, accesories) each of it with 3 textures (diffuse map, normal map and specularcolor map) .
This is a character done for Arkane Studios, I am posting here the zbrush mesh, without any cloth on it (that was the demand). On this one I wanted to make a robust silouhette and not to go to far with the detailes. I wanted to emphasise the big muscles, to be well read and ballanced from the distance ( the characters in the game was suposed to be reed from the third person). About the skin detailles I planned to add them in photoshop.
This is another character that I've done for Arkane Studios, on this one I've searched the same modality to work on the big muscles, without loosing the time on the details.
This model was done for Arkane Studios. I've tryed to make a big contrast between the back and the front of the model. The monkey was supposed to attack the player, and on the moment of strike the big contrast should act as a surprise for the player.
This is a model done for Arkane Studios.
This is the highres of a character I've done for Arkane Studios. It's a variation on armor of another 2 chaarcters, that I will show.
On thais one I was int
This is the lowres poly (8000 polygons) of a character done for Arkane Studios, rendered with Maya Hardware. I've created 4 textures (1024x1024) for this one: diffuse map, normal map, specular color map, and cosine power map.
This is the highres of a character I've done for Arkane Studios.
This is the highres of a character done for Arkane Studios.
This are the lowres (7000 polygons) of the archer and guard charcters rendered in Maya Hardware Rendering. They are sharing the same textures (1024x1024).
This is the lowres model renderd with wireframe and norlmal map. It's done for Arkane Studios. On this model I've tried to keep a destruction gradient.
Here is the dead dog model with texture aplied to it. I've done 4 textures fot this model: diffuse map, normal map, specular map, and cosine power map.
This is my first screenshot for this model, after working a few days on it. I really like the design of Giger so I am tryng to go as far as I can with the shapes, combining mecanical and organic forms.
For this model I am planing to go as far as my computer with the high res geometry, and than I am planing to polypaint on it, just to have the control over the entire look. After these steps I will begin to be intrested in the low poly mesh and the whole stuff for rigging and skining.