ARISTO02






BRISBY MASK






BOYLE MASK






DEAD WOLFHOUNDDOG




ELITE GUARD FACEV2




LOWER GUARD












MADAM







MIDDLE CIVILIAN






MISS WHITE






OVERSEER






THUG1






THUG2







THUG3






Demo reel 2007

This is my demo reel done in 2007 and my CV

  CV             Buliarca Cristian Marius


CORRUPTED POLICE


This is a character modeled for AMC Studios. I've created for this character 5 materials ( head, upper body, lower body, hair, accessories) each of it with 3 textures (diffuse map, normal map and specular color map) .


THUG


This is a character modeled for AMC Studios. I've created for this character 5 materials ( head, upperbody, lowerbody, hair, accesories) each of it with 3 textures (diffuse map, normal map and specularcolor map) .


ORC


This is a character done for Arkane Studios, I am posting here the zbrush mesh, without any cloth on it (that was the demand). On this one I wanted to make a robust silouhette and not to go to far with the detailes. I wanted to emphasise the big muscles, to be well read and ballanced from the distance ( the characters in the game was suposed to be reed from the third person). About the skin detailles I planned to add them in photoshop.



GOBLIN


This is another character that I've done for Arkane Studios, on this one I've searched the same modality to work on the big muscles, without loosing the time on the details.


Monkey

This model was done for Arkane Studios. I've tryed to make a big contrast between the back and the front of the model. The monkey was supposed to attack the player, and on the moment of strike the big contrast should act as a surprise for the player.

Photophage

This is a model done for Arkane Studios.

Sergent character

This is the highres of a character I've done for Arkane Studios. It's a variation on armor of another 2 chaarcters, that I will show.
On thais one I was int

Sergent low res with texture

This is the lowres poly (8000 polygons) of a character done for Arkane Studios, rendered with Maya Hardware. I've created 4 textures (1024x1024) for this one: diffuse map, normal map, specular color map, and cosine power map.

Archer highres

This is the highres of a character I've done for Arkane Studios.

Guard highres

This is the highres of a character done for Arkane Studios.

Guard textured

This are the lowres (7000 polygons) of the archer and guard charcters rendered in Maya Hardware Rendering. They are sharing the same textures (1024x1024).

Dead dog wireframe

This is the lowres model renderd with wireframe and norlmal map. It's done for Arkane Studios. On this model I've tried to keep a destruction gradient.

Dead dog color

Here is the dead dog model with texture aplied to it. I've done 4 textures fot this model: diffuse map, normal map, specular map, and cosine power map.


Ilustration2

Ilustration

Author:buliarca


Hello, here you can view my WIP models and some of my works done over the years.

Search Form
Link
Add Friend Form

Add this person to blog friend