This is my demo reel done in 2007 and my CV
CV Buliarca Cristian Marius
This is a character modeled for AMC Studios. I've created for this character 5 materials ( head, upper body, lower body, hair, accessories) each of it with 3 textures (diffuse map, normal map and specular color map) .
This is a character modeled for AMC Studios. I've created for this character 5 materials ( head, upperbody, lowerbody, hair, accesories) each of it with 3 textures (diffuse map, normal map and specularcolor map) .
This is a character done for Arkane Studios, I am posting here the zbrush mesh, without any cloth on it (that was the demand). On this one I wanted to make a robust silouhette and not to go to far with the detailes. I wanted to emphasise the big muscles, to be well read and ballanced from the distance ( the characters in the game was suposed to be reed from the third person). About the skin detailles I planned to add them in photoshop.
This is another character that I've done for Arkane Studios, on this one I've searched the same modality to work on the big muscles, without loosing the time on the details.
This model was done for Arkane Studios. I've tryed to make a big contrast between the back and the front of the model. The monkey was supposed to attack the player, and on the moment of strike the big contrast should act as a surprise for the player.